The task was to make a stylized low poly game environment (Diorama) based on the sketch i was provided. I started with blocking base meshes according to the main shapes on the sketch in Maya. After sculpting the High Poly details, I baked it back to the low poly and made the final texture painting at Substance Painter. For the painting process I tried to use primitive brushes inside Substance and make the stylized look as minimalistic as possible.