During the development of a mobile game project at Bigger Games (Istanbul), I contributed to the project by creating various 3D assets, including both organic assets and environment props. I was responsible for creating all the 3D characters, managing the entire process from sculpting to producing the textured low-poly models. To optimize performance in Unity 3D, I developed a light bake setup, ensuring that all characters functioned seamlessly without the need for additional lighting.
The project had a 2.5D approach, and I designed a Unity Rig to present the 3D characters against a 2D backdrop.
For the episode background, I modeled all the trees with detailed leaf scattering in Maya and also worked on modeling and texturing other environment assets with other artists. The lighting and look development of the background image were handled by my colleague, Burak Karamuk, while all concept art was created by Mehmet Eroğlu.
The game discontinued and not released by the game company.